THE WITCHER 3 para Leigos
An expanded Sign casting system: each of the 5 Signs has two different modes of use, creating even more possibilities in combat and challenging players to use magic in creative ways
Its narrative received critical acclaim. Carter praised the cast of characters, which he called unique and interesting. He considered the narrative more involving, with players witnessing key events and making consequential choices.[107] Wallace praised the game's dialogue and its side-quests; each was similar to a short story, and player decisions in the quests would influence the state of the world. She liked the main quest, which added more character to Geralt, and said that the romance options were a significant improvement over its predecessors. However, she was disappointed with the quality of the game's endings.[108] Kevin Van Ord of GameSpot echoed Wallace, noting that The Witcher 3: Wild Hunt's story had more characterisation for Geralt than the previous games.
The developers describe the content like this: “The Witcher 3: Wild Hunt contains strong language, intense violence, blood and gore, as well as nudity and sexual material. ”
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Sail through open seas, dive in search of long lost artifacts or gallop your mount into combat — the world of the Witcher beckons to be explored.
Caught in a thick tangle of deceit, Geralt will need all his cunning and strength to solve the mystery and emerge unscathed.
The morally ambiguous world of the Continent is full of delightful and dreadful encounters with complex choices and consequences. Make decisions with ramifications for not just you but your allies, enemies, and the entire world.
The game world received widespread praise from critics. Kimberly Wallace of Game Informer called it "immersive", and was impressed by its attention to detail.[108] Destructoid's Chris Carter praised its size, which he found enormous and would take players hours to explore.[107] Jonathon Leack, writing for Game Revolution, praised the game's effective use of its large world. Leack wrote that every region had quests and activities for players to try, although he thought that much was filler which extended its length.
Unforgettable quests deeply linked with the core storyline and designed with care to draw players in
Fully dynamic light and shadow effects throughout the game world, generating superior atmosphere and ambiance
The game's story has three possible endings, determined by the player's choices at key points in the narrative. Development began in 2011 and lasted for three and a half years. Central and Northern European cultures formed the basis of the game's world. The game was developed using the REDengine 3, which enabled CD Projekt to create a complex story without compromising its open world. The music was primarily composed by Marcin Przybyłowicz and performed by the Brandenburg State Orchestra.
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